

Technologies
UnityC#
Project Overview
So’Briquet is an endless scrolling game created in just 4 days for a back-to-school game jam! The main constraint was to integrate a lighter as a constant element of the gameplay. Unexpected twists during development added extra challenges, but they also pushed us to be more creative and refine the project further.
My Role
Programmeur Gameplay
During this project, I developed player-oriented gameplay mechanics. Throughout the process, I took into account the imposed constraints while also giving the Game Designers the flexibility to adjust key parameters as needed.
