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Lead Programmer, Gameplay Programmer, UI Programmer

Frag'Ture

Frag'Ture
Frag'Ture 1Frag'Ture 2

Tech Stack

UnrealBlueprint

Project Overview

Frag'Ture is a fast-paced local 1v1 FPS developed during my studies at IIM Digital School in Paris. Set in a futuristic arena, two players face off in intense duels where the objective is to secure victory by defeating the opponent three times.
Players must master advanced movement mechanics such as slides and dashes, while also leveraging a unique feature: the time fracture. This mechanic dynamically alters the environment, weapons, and even player movement, offering fresh tactical opportunities throughout the match.
Fast reflexes, adaptability, and strategy are the keys to dominating the arena.

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My Role

Lead Programmer

As Lead Programmer, I was responsible for ensuring the smooth progress of the project from a technical perspective. In addition to contributing to the core programming tasks, I coordinated the team’s workflow, tracked progress, and maintained clear communication between programming and other disciplines (game design, art, audio, etc.).

Lead Programmer

Gameplay Programmer

I developed environmental gameplay mechanics such as bumpers, lava traps, and a map-switching system every 30 seconds.
I designed a collision interface for bumpers, allowing characters to trigger specific interactions. Lava traps were scripted to activate automatically after 5 seconds on the past map.
We leveraged level streaming to dynamically load and unload the two maps, significantly optimizing performance.

Gameplay Programmer

UI Programmer

I implemented the user interface systems, including menus, scoreboards, timer, and health bars, ensuring proper synchronization between UI elements and game logic. All systems were designed to be easily configurable by designers.
I structured several Widget Blueprints in Unreal Engine, creating reusable and modular components with clean, independent logic to guarantee a clear and scalable UI.

UI Programmer