


Stacks
UnityC#
Description
Lunacy is a mobile game I developed at IIM Digital School in Paris. In it, you play as the last survivor aboard a doomed spaceship, heading for a crash. Your only hope is to return to the cockpit and regain control of the vessel. To reach it, you'll need to solve puzzles and unlock doors using repair drones, guiding your way toward survival. But as you journey through the ship’s dark corridors, you’ll have to fight off the creeping grip of space madness. Will you save yourself before it’s too late?

My work
UI programming
On this project, I developed several UI behaviors, including menu interactions, a level selector, and battery stock animations.Since our game is divided into different biomes, we decided to place everything in a single scene to avoid loading times during gameplay.To make this work, I created a biome manager script in C#, built on a custom save system.

Project Management
To organize the team as efficiently as possible, we created a documentation with a specific naming convention.Later on, I set up a Trello board to assign and track tasks for each role.Knowing who was responsible for what helped us move forward smoothly.
