

Stacks
UnityC#
Description
As part of a study project, we had the pleasure of creating a mini-game using the Unity engine. To help us achieve this project, we had resource classes to understand the engine and the programming language, which is C#. We were free to choose the theme, the game physics, provided there was a win/lose condition, the use of the Input System, and the use of prefabs. During this project, I wanted to go a step further by learning how to use scriptable objects and Cinemachine, which allowed me to give more life to my game.