

My work
UI programming
Since the project lasted 3 days, the main task for the UI was to design the main menu. I made the menu fully controller-compatible by setting the 'Play' button as the default selection and enabling navigation through buttons using controller arrows. Additionally, I displayed control text, integrating the input system configuration to serve as a tutorial for the players.

Gameplay Programmer
For this project, I managed the Input System configuration and the gameplay mechanics linked to it. Additionally, I implemented features such as bouncing on mushrooms and creating spore platforms. These platforms spawn slightly above the character's position, allowing him to reach higher areas than with a regular jump.
